The Coffin of Andy and Leyley is told in episodes, not as a single finished game. That structure shapes everything about how you should play it: you start with the smallest, most claustrophobic chapter, and each new episode widens the world a little while the story gets darker. This page gives you the overview. For scene-by-scene notes and route details, see the detailed episodes guide.
“Home Sweet Home”
The opening episode. Andrew and Ashley are locked in their flat, food is running out, and the outside world has stopped answering. You learn the daily routine, the siblings' history, and the first choice that will echo through the rest of the story.
Status: Playable. Has appeared free in some storefront phases.
“A Long Way Down”
The world opens up. New places, new people — including Julia — and choices that branch much more visibly. The siblings' relationship is tested by other people's expectations, and the consequences of Episode 1 become harder to hide.
Status: Playable. Generally a paid release.
Chapter 3 & Beyond
The next chapter of the story. The developer has discussed it in progress updates, but there is no confirmed public release date and no public full build to download.
Status: In development.
Play order — and why it matters
Play Episode 1 first, then Episode 2, in that order. This is not just about chronology. Episode 2 assumes you know the flat, the routine, and the siblings' private language. Choices you made in Episode 1 also shape how scenes play out later, so skipping ahead would leave you guessing at motivations that the game expects you to already understand. If you have already played Episode 2 and want to see a different route, replaying Episode 1 with different choices is the honest way to do it — there is no shortcut that carries a different history forward.
What changes between episodes?
| Area | Episode 1 | Episode 2 |
|---|---|---|
| Setting | Mostly one flat, one routine | More locations, more people, more movement |
| Cast | Mainly Andy, Ashley, and their mother in memory and messages | Julia and other supporting characters enter and change the dynamic |
| Choices | Small, domestic, but morally loaded | Larger, more public, with clearer branching |
| Tone | Claustrophobic, slow, intimate | Still intimate, but with higher stakes and more conflict |
How long is each episode?
Expect a few hours per episode on a first playthrough, depending on how much you explore and how often you replay scenes to see different dialogue. A completionist run that tries to see every route will take considerably longer, because many endings require different choices across both episodes rather than a single different decision at the end.
Episode 3 — what is actually known?
Episode 3 has been discussed in developer progress updates, and community speculation threads track those updates closely. What has not happened is a confirmed release date, a public demo, or a full download. Treat any site that offers an “Episode 3 download” as unreliable. When the developer does share a confirmed date or a public build, we will update this page, the blog, and the “Is it finished?” page. Until then, the honest answer is: in development, date unknown.
Chapters inside the episodes
Each episode is divided into chapters and scenes that follow the siblings through a sequence of days and decisions. The game does not use a traditional level structure — progress is measured in story beats, conversations, and the small tasks that fill a day in the flat. That is why a walkthrough that only lists “go here, talk to this person” misses the point: the important part is what you choose to say and what you choose to do when no one is watching.
Read the detailed episodes guide How endings connect to episodes
The Coffin of Andy